The moment has finally come: You have been crowned Ruler of Albion! Unfortunately, your troubles are just beginning. In the Weight of the World you will have to make decisions that affect the world itself.
Bowerstone Castle
Bowerstone Castle Collectibles
Silver Keys: 2 / Gold Keys: 0 / Gnomes: 3
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Your schedule will help guide you through major decisions and quests, but you can still do Side Quests. In fact, when you gain control and are tasked with judging Logan, you can actually just fast travel somewhere else and do what you want. You can also freely explore the castle, so stop by the Keys and Collectibles section to see the Gnomes, Silver Keys and Rare Books now available to you.
Return Later
Return to the castle when you collect your 50th Silver Key to open the Silver Key Chest in the garden. Face the entrance to the Reliquary and turn right to find this chest in the garden. Inside is a Legendary Weapon and 2,000,000 Gold!
You may also notice a locked door in the library of Bowerstone Castle. It's your castle now, so what's up this locked door? Well, four statues in the room with the locked door form a puzzle that will unlock this door. You need to read the statues' incriptions in order. They talk about three heroes. First read the description on the statue to the left of the locked door. Now, read the statue to the right of the locked door. A door leading out of the room also has two statues on either side of it. Read the statue on the right of this door, and finally read the last statue's description to the left of this door. As the story completes, the door will open to reveal a chest with a gem inside.
Note: As Ruler of Albion, you can now open the Sunset House Demon Door for 1,000,000 Gold (this should help immenslely in the next segment of the game) and, by upgrading a Level 5 wepon, you can also access the Mourningwood Demon Door.
Judge Logan, Former King of Albion
Note: You may notice in the pictures of our first ruling as king we sported a classy Chicken Outfit. Put this on and make a judgment to get the Coronation Chicken Achievement.
Each judgment you make will affect your morality, and the choices are usually clear. In this case, choosing to spare your brother will tilt you towards the "good" side. This decision isn't as grave as many others you'll make:
- Kill - Evil morality boost
- Spare - Good morality boost
After making your decision you will be transported to the final leg of the Road to Rule -- and warned of an imminent attack. Buy Magic Level 5 for sure and ranged Level 5 if you can. Return here to fully max out your powers as you rack up Guild Seals!
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When you leave the Road to Rule you'll be immediately tasked with another decision, this one part moral and part monetary:
- Raise Taxes - One time boost of 200,000 Gold, Evil morality boost
- Keep taxes - No money lost or gained, no morality boost
- Lower taxes - One time loss of 400,000 Gold, Good morality boost
The economics of saving Albion are quite simple: In one year, you will have to make 6,500,000 Gold to save every citizen of Albion. Each unit of gold directly corresponds to a life. The gold cannot just sit in your pockets (or in the Sanctuary). You MUST transfer it to the Royal Treasury using the ledger Hobson introduces you to.
Note: Transferring money can be a bit buggy. Although you can transfer at great speeds, sometimes the pace of the transfer will remain slow despite holding the Analog Stick firmly to the right. Try using the D-pad to adjust the funds instead of the Analog Stick.
Staying good will cost you your own money -- which can be raised quickly from your real estate rent and profits (you did buy all those buildings when we told you to, right?). Buy everything you can and the money will roll right in. Becoming evil is an easier path -- you can make money by burdening the citizens of Albion (for their own good?).
BUT REMEMBER THIS: On Day 121, you will make your final decision before the Darkness attacks -- to save Mistpeak. Get any money you've embezzled or earned into the Treasury before you make that decision!
Talk to Reaver in Bowerstone Industrial
Note: Once you take up this scheduled task you won't be able to leave Bowerstone Industrial or do anything there until you make another royal decision.
- Reinstate child labor - One time boost of 500,000 Gold, Evil morality boost
- Open a school - One time loss of 200,000 Gold, Good morality boost
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This decision won't open any new areas, so make your decision based on your desired morality score -- and bank account if necessary. Your real estate holdings should be funding your decisions by this point though, so don't worry.
Consider Proposal to Rebuild the Old Quarter
The shops and homes you own in the Old Quarter not only generate funds for you but also provide places to shop. Furthermore, you won’t be able to get one Silver Key there if you haven't already retrieved it. All other items can be found in the ruins but this Key.
- Rebuild the Old Quarter - One time loss of 550,000 Gold, Good morality boost, access to rent and shops
- Leave the Old Quarter in Ruins - Lose no Gold, Evil morality boost, no more Old Quarter properties or shops
If you choose to rebuild it, make sure you own lots of property in the Old Quarter to make up for your loss!
Up Next: The Weight of the World (339 Days)
Top Guide Sections
- Walkthrough
- Side Quests
- Demon Doors
- Silver Keys
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Fable III
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